{"id":8488,"date":"2020-11-01T19:00:08","date_gmt":"2020-11-01T19:00:08","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8488"},"modified":"2020-11-01T19:00:08","modified_gmt":"2020-11-01T19:00:08","slug":"p0-a8-part-815-art-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-815-art-improvements\/","title":{"rendered":"P0-A8: Part 815: Art, Improvements"},"content":{"rendered":"\n<p>The terrain smoothing is going very well.<\/p>\n\n\n\n<p>I had some issues with getting the terrain to smooth properly across terrain boundaries, I had to make some significant changes to how my solution worked.<br><br>However, I have solved this issue, although my solution isn&#8217;t hugely efficient.<\/p>\n\n\n\n<p>There are still some minor bugs to fix and features to add. I will probably not integrate this solution with the main project now, but I do want a proof of concept working.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/n1IXrfm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/n1IXrfmm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Z6NHA9A\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Z6NHA9Am.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/wvzWZBw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/wvzWZBwm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The terrain smoothing is going very well. I had some issues with getting the terrain to smooth properly across terrain boundaries, I had to make some significant changes to how my solution worked. However, I have solved this issue, although my solution isn&#8217;t hugely efficient. There are still some minor bugs to fix and features [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8488","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8488"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8488"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8488\/revisions"}],"predecessor-version":[{"id":8490,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8488\/revisions\/8490"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8488"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8488"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8488"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}