{"id":8480,"date":"2020-10-25T13:04:44","date_gmt":"2020-10-25T13:04:44","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8480"},"modified":"2020-10-25T13:04:44","modified_gmt":"2020-10-25T13:04:44","slug":"p0-a8-part-812-art-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-812-art-improvements\/","title":{"rendered":"P0-A8: Part 812: Art, Improvements"},"content":{"rendered":"\n<p>In addition to fixing some minor bugs in the project, (Such as some issues with AI characters getting stuck on obstacles).<\/p>\n\n\n\n<p>I have also been working on some art concepts. I wanted to create a very simple model to explore a slightly different art style.<br><br>I generally make my textures quite complex, (often using smart materials in substance painter) but I wanted to try to create a much simpler texture using the more basic materials.<br><br>I think it came out quite well, and I intend to use this technique more later to create more complex art pieces.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ERk4AHT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ERk4AHTm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/PrXU1Gl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PrXU1Glm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/AP6JKPV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AP6JKPVm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/PA5RVuK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PA5RVuKm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YKPTXK7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YKPTXK7m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/BkviN2X\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BkviN2Xm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/FjRuOwL\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FjRuOwLm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/K6iPWXy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/K6iPWXym.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ysRcKW5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ysRcKW5m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/6y5lTGm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6y5lTGmm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Uk1GIFJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Uk1GIFJm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>In addition to fixing some minor bugs in the project, (Such as some issues with AI characters getting stuck on obstacles). I have also been working on some art concepts. I wanted to create a very simple model to explore a slightly different art style. I generally make my textures quite complex, (often using smart [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8480","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8480"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8480"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8480\/revisions"}],"predecessor-version":[{"id":8481,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8480\/revisions\/8481"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}