{"id":8462,"date":"2020-10-04T13:25:04","date_gmt":"2020-10-04T12:25:04","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8462"},"modified":"2020-10-04T13:25:04","modified_gmt":"2020-10-04T12:25:04","slug":"p0-a8-part-805-ai-testing","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-805-ai-testing\/","title":{"rendered":"P0-A8: Part 805: AI, Testing"},"content":{"rendered":"\n<p>The AI work is going well.<\/p>\n\n\n\n<p>I still have a lot of refactoring to do, but the testing that I have done so far has not uncovered any major problems.<\/p>\n\n\n\n<p>I have also added random AI ships to the project which can be tracked and intercepted by the player. This, again, seems to work fine. <br><br>The next step is to add some more functionality to the system, including more random AI types. I will then spend several weeks testing and debugging this to make sure that the core mechanics are working properly.<br><br>This system is quite simple at the moment, but the goal is to get the core mechanics working before adding anything more complex.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/F9tD7GQ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/F9tD7GQm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The AI work is going well. I still have a lot of refactoring to do, but the testing that I have done so far has not uncovered any major problems. I have also added random AI ships to the project which can be tracked and intercepted by the player. This, again, seems to work fine. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8462","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8462"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8462"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8462\/revisions"}],"predecessor-version":[{"id":8463,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8462\/revisions\/8463"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8462"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8462"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}