{"id":8458,"date":"2020-10-04T13:14:08","date_gmt":"2020-10-04T12:14:08","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8458"},"modified":"2020-10-04T13:14:08","modified_gmt":"2020-10-04T12:14:08","slug":"p0-a8-part-804-ai-testing","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-804-ai-testing\/","title":{"rendered":"P0-A8: Part 804: AI, Testing"},"content":{"rendered":"\n<p>The next major goal is to test, and improve, the AI Ships that can spawn at various times.<\/p>\n\n\n\n<p>I have spent some time testing this already, and the solution that I have works reasonably well, but it is very rough, and can no doubt be improve a lot.<\/p>\n\n\n\n<p>I also want to add support for various AI trade ships and other types of ships that might be in the scene.<\/p>\n\n\n\n<p>The preliminary testing has gone well, and there are no obvious issues, but I will probably spend several weeks on this.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next major goal is to test, and improve, the AI Ships that can spawn at various times. I have spent some time testing this already, and the solution that I have works reasonably well, but it is very rough, and can no doubt be improve a lot. I also want to add support for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8458","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8458"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8458"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8458\/revisions"}],"predecessor-version":[{"id":8460,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8458\/revisions\/8460"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8458"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}