{"id":8453,"date":"2020-09-27T21:45:08","date_gmt":"2020-09-27T20:45:08","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8453"},"modified":"2020-09-27T21:45:08","modified_gmt":"2020-09-27T20:45:08","slug":"p0-a8-part-802-razer-chroma-phillips-hue-lighting-integration","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-802-razer-chroma-phillips-hue-lighting-integration\/","title":{"rendered":"P0-A8: Part 802: Razer Chroma\/Phillips HUE lighting integration"},"content":{"rendered":"\n<p>I have finished the integration for the Phillips HUE lighting.<\/p>\n\n\n\n<p>The system works quite well, although it needs some slight tweaking in some areas.<\/p>\n\n\n\n<p>I can sync the lights with the sunlight, and the nebula light colour, this is the easy part.<\/p>\n\n\n\n<p>I have also added a distance-based system that will change the light colour based on the colour of the light that the player is closest to.<br><br>I have also added various effects like fade, flicker, strobe, etc, and I have added Lightning, Aurora, and Fire light settings.<\/p>\n\n\n\n<p>This has made a huge difference in the immersion for the project, and I am interested in looking into other options like this in the future.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have finished the integration for the Phillips HUE lighting. The system works quite well, although it needs some slight tweaking in some areas. I can sync the lights with the sunlight, and the nebula light colour, this is the easy part. I have also added a distance-based system that will change the light colour [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8453","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8453"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8453"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8453\/revisions"}],"predecessor-version":[{"id":8454,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8453\/revisions\/8454"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}