{"id":8446,"date":"2020-09-20T18:27:11","date_gmt":"2020-09-20T17:27:11","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8446"},"modified":"2020-09-20T18:27:11","modified_gmt":"2020-09-20T17:27:11","slug":"p0-a8-part-799-improvements-variables-guis","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-799-improvements-variables-guis\/","title":{"rendered":"P0-A8: Part 799: Improvements, Variables, GUI&#8217;s"},"content":{"rendered":"\n<p>I have been working on tying together the core variables for the project, such as food, water, health status, etc.<\/p>\n\n\n\n<p>I have mostly completed this, and I have added a series of on-screen effects to indicate certain conditions.<\/p>\n\n\n\n<p>I have bleeding effects to show injury, and lens distortion and blurred vision to show starvation, desiccation, etc. I also have a &#8220;blink&#8221; effect to show exhaustion, and a frost effect to show hypothermia.<\/p>\n\n\n\n<p>These are all visual effects, but I can add audio effects as well later.<\/p>\n\n\n\n<p>The idea is to try to represent various conditions to the player visually, without adding an on-screen dialog, to preserve immersion as much as possible.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on tying together the core variables for the project, such as food, water, health status, etc. I have mostly completed this, and I have added a series of on-screen effects to indicate certain conditions. I have bleeding effects to show injury, and lens distortion and blurred vision to show starvation, desiccation, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8446","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8446"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8446"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8446\/revisions"}],"predecessor-version":[{"id":8447,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8446\/revisions\/8447"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8446"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8446"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8446"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}