{"id":8376,"date":"2020-08-02T20:46:04","date_gmt":"2020-08-02T19:46:04","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8376"},"modified":"2020-08-02T20:55:34","modified_gmt":"2020-08-02T19:55:34","slug":"p0-a7-part-775-debugging-improvements-etc","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a7-part-775-debugging-improvements-etc\/","title":{"rendered":"P0-A7: Part 775: Debugging, Improvements, etc."},"content":{"rendered":"\n<p>I have improved the nVidia Ansel suppor tin my project, and now that the 4GB texture limitation has been removed, I can easily use Ansel to take super-resolution screenshots of my project. <br><br>I intend to use these to create displates, and for other art projects.<\/p>\n\n\n\n<p>I have also tested and fixed several issues with the debug and release builds.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/vxT7sSq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vxT7sSqm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/p9z7795\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/p9z7795m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/524d2f1\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/524d2f1m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/1h2x0Wg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/1h2x0Wgm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have improved the nVidia Ansel suppor tin my project, and now that the 4GB texture limitation has been removed, I can easily use Ansel to take super-resolution screenshots of my project. I intend to use these to create displates, and for other art projects. I have also tested and fixed several issues with the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,22,10,11],"tags":[],"class_list":["post-8376","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8376"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8376"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8376\/revisions"}],"predecessor-version":[{"id":8381,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8376\/revisions\/8381"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}