{"id":8357,"date":"2020-07-19T12:48:41","date_gmt":"2020-07-19T11:48:41","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8357"},"modified":"2020-07-20T05:46:23","modified_gmt":"2020-07-20T04:46:23","slug":"p0-a7-part-770-debugging-improvements-etc","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a7-part-770-debugging-improvements-etc\/","title":{"rendered":"P0-A7: Part 770: Debugging, Improvements, etc."},"content":{"rendered":"\n<p>I have been working on some concepts for the interior artwork in the project.<\/p>\n\n\n\n<p>I have had issues creating bright interiors with specularity, glossy materials, etc, in unity using only dynamic lights. I can&#8217;t use any baked lighting, baked materials, etc, due to the nature of the project.<\/p>\n\n\n\n<p>I have achieved some reasonble results using the screen space reflections effect on the post processing stack, and using the specularity workflow.<br><br>In the below images, the coloured cubes are clearly reflecting onto the floors below, which is exactly the effect that I wanted. This works for both materials with emissive properties, like below, and also non-emissive materials.<br><br>This works great, and works well in the main scene too. It adds a great deal of detail to metal surfaces, etc. It is possible to see the scene geometry reflecting onto the metal floors, etc.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/aSwLXJh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aSwLXJhm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/GSVoTsh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GSVoTshm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/DyXLSwy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/DyXLSwym.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/TKxCo93\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TKxCo93m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/aztra9x\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aztra9xm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on some concepts for the interior artwork in the project. I have had issues creating bright interiors with specularity, glossy materials, etc, in unity using only dynamic lights. I can&#8217;t use any baked lighting, baked materials, etc, due to the nature of the project. I have achieved some reasonble results using [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,22,10,11],"tags":[],"class_list":["post-8357","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8357"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8357"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8357\/revisions"}],"predecessor-version":[{"id":8364,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8357\/revisions\/8364"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}