{"id":8346,"date":"2020-07-12T16:52:07","date_gmt":"2020-07-12T15:52:07","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8346"},"modified":"2020-07-12T16:52:07","modified_gmt":"2020-07-12T15:52:07","slug":"p0-a7-part-766-debugging-improvements-etc","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a7-part-766-debugging-improvements-etc\/","title":{"rendered":"P0-A7: Part 766: Debugging, Improvements, etc."},"content":{"rendered":"\n<p>I have fixed most of the issues and bugs with the randomly generated worlds.  <br><br>I had to modify the code that I was using to generate a reliable &#8220;up&#8221; vector towards the center of the closest planet, as well as fix various other rotation and object placement issues.<br><br>I also added some improvements to the navigation system that allow more information to be displayed about nav objects. I still need to add more advanced, interactible, nav systems, but this is a substantial improvement for now.<\/p>\n\n\n\n<p>There are still some issues with dynamic object placement, and with terrain generation and ground cover object placement, which I will look at next.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/cOnvfcx\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cOnvfcxm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/yzWVQw6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/yzWVQw6m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/RuebS6s\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/RuebS6sm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/eZKZYXi\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eZKZYXim.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Ur60geF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Ur60geFm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/y8MrFqH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/y8MrFqHm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/RezIelk\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/RezIelkm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/SzjFhwI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SzjFhwIm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/FrYHTad\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FrYHTadm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/oIFpBDT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/oIFpBDTm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4pTVMFR\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4pTVMFRm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/v1fLKFw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/v1fLKFwm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/39uIhTm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/39uIhTmm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have fixed most of the issues and bugs with the randomly generated worlds. I had to modify the code that I was using to generate a reliable &#8220;up&#8221; vector towards the center of the closest planet, as well as fix various other rotation and object placement issues. I also added some improvements to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,22,10,11],"tags":[],"class_list":["post-8346","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8346"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8346"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8346\/revisions"}],"predecessor-version":[{"id":8347,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8346\/revisions\/8347"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}