{"id":8292,"date":"2020-05-31T15:26:43","date_gmt":"2020-05-31T14:26:43","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8292"},"modified":"2020-05-31T15:30:45","modified_gmt":"2020-05-31T14:30:45","slug":"p0-a7-part-746-interiors-city-generation","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a7-part-746-interiors-city-generation\/","title":{"rendered":"P0-A7: Part 746: Interiors, City Generation"},"content":{"rendered":"\n<p>I have added the ability for AI NPC&#8217;s to enter interiors.<br><br>I am generating the AI navigation graph for each interior asychronously as the  interior loads, so there isn&#8217;t  a major performance hit.<br><br>I had some issues transitioning from one graph to the next as the AI enters and leaves interiors, but this is now working well.<br><br>The next step is to add additional actions for the AI to perform within interiors.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/eTQElWH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eTQElWHm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/raLMzPn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/raLMzPnm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/W19IvQG\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/W19IvQGm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have added the ability for AI NPC&#8217;s to enter interiors. I am generating the AI navigation graph for each interior asychronously as the interior loads, so there isn&#8217;t a major performance hit. I had some issues transitioning from one graph to the next as the AI enters and leaves interiors, but this is now [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,22,10,11],"tags":[],"class_list":["post-8292","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8292"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8292"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8292\/revisions"}],"predecessor-version":[{"id":8293,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8292\/revisions\/8293"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8292"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8292"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8292"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}