{"id":8280,"date":"2020-05-17T22:16:31","date_gmt":"2020-05-17T21:16:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8280"},"modified":"2020-05-17T22:16:31","modified_gmt":"2020-05-17T21:16:31","slug":"p0-a7-part-741-art","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a7-part-741-art\/","title":{"rendered":"P0-A7: Part 741: Art"},"content":{"rendered":"\n<p>The artwork is basically done for the interior scene.<br><br>I am now working on the texturing, and setting up the scene for unity.<br><br>This scene needs to be loaded dynamically, so I intend to split it into two pieces. I will have a simpler scene for the exterior, and load this using instantiate, and then, when the user attempts to enter the building, I will load the interior using loadsceneasync.<\/p>\n\n\n\n<p>The lack of realtime emission will seriously hurt a scene like this, real time emission would look great, but it&#8217;s not compatible with dynamic scenes, so I am having to use regular lights with custom light cookies.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/NYMqIro\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/NYMqIrom.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/wtsSaP4\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/wtsSaP4m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/vqou0vj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vqou0vjm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/uQCVX9N\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uQCVX9Nm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/TGeRtwu\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TGeRtwum.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ltG9BPu\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ltG9BPum.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/l4gck3Z\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/l4gck3Zm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/x0zzBF0\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/x0zzBF0m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Ta7FlnH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Ta7FlnHm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The artwork is basically done for the interior scene. I am now working on the texturing, and setting up the scene for unity. This scene needs to be loaded dynamically, so I intend to split it into two pieces. I will have a simpler scene for the exterior, and load this using instantiate, and then, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3,17,22,10,11],"tags":[],"class_list":["post-8280","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-astral-realms","category-p-0","category-p0_a7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8280"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8280"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8280\/revisions"}],"predecessor-version":[{"id":8281,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8280\/revisions\/8281"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}