{"id":8266,"date":"2020-05-03T05:06:47","date_gmt":"2020-05-03T04:06:47","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8266"},"modified":"2020-05-03T05:06:47","modified_gmt":"2020-05-03T04:06:47","slug":"p0-a7-part-736-art-initial-goals","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a7-part-736-art-initial-goals\/","title":{"rendered":"P0-A7: Part 736: Art, Initial Goals"},"content":{"rendered":"\n<p>The first goal in A7 is to work on some building interiors for the City Generator. I will probably make these mostly static for now, and add dynamic or procedural generation later.<br><br>Once I have done this, I will improve the existing NPC code, and add random NPC&#8217;s wandering around the cities. I will also add some additional actions and interactions that the player can perform in cities, and improve the dynamic story further to take these into account.<br><br>I will then work on debugging and optimising, and I should, hopefully, end up with a playable &#8220;sandbox&#8221; type game at the end of A7.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first goal in A7 is to work on some building interiors for the City Generator. I will probably make these mostly static for now, and add dynamic or procedural generation later. Once I have done this, I will improve the existing NPC code, and add random NPC&#8217;s wandering around the cities. I will also [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,22,10,11],"tags":[],"class_list":["post-8266","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a7","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8266"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8266"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8266\/revisions"}],"predecessor-version":[{"id":8267,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8266\/revisions\/8267"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8266"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}