{"id":8264,"date":"2020-05-03T05:03:26","date_gmt":"2020-05-03T04:03:26","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8264"},"modified":"2020-05-03T05:03:26","modified_gmt":"2020-05-03T04:03:26","slug":"p0-a6-part-735-debugging-a7-plan","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-735-debugging-a7-plan\/","title":{"rendered":"P0-A6: Part 735: Debugging, A7 Plan"},"content":{"rendered":"\n<p>I have been trying to solve a long-standing bug in this project, and I have run into some issues with it.<br><br>This bug causes a texture seaming issue when I bake the space environment into a cubemap for use with the atmosphere renderer.<br><br>Fixing it may involve updating some of the assets within my project, which would be a lot of work, so I may postpone it for now.<br><br>I have tried a number of things to fix this, and none of them have worked yet.<br><br>I have not done very much debugging and optimising in A6, since I didn&#8217;t have the time. I intend to spend most of A7 debugging and cleaning up the project, and I should have a reasonably solid and stable release at the end of it.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been trying to solve a long-standing bug in this project, and I have run into some issues with it. This bug causes a texture seaming issue when I bake the space environment into a cubemap for use with the atmosphere renderer. Fixing it may involve updating some of the assets within my project, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8264","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8264"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8264"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8264\/revisions"}],"predecessor-version":[{"id":8265,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8264\/revisions\/8265"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8264"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8264"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}