{"id":8237,"date":"2020-04-19T16:16:29","date_gmt":"2020-04-19T15:16:29","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8237"},"modified":"2020-04-19T16:16:29","modified_gmt":"2020-04-19T15:16:29","slug":"p0-a6-part-727-ai-dynamic-story","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-727-ai-dynamic-story\/","title":{"rendered":"P0-A6: Part 727: AI, Dynamic Story"},"content":{"rendered":"\n<p>The AI navigation system seems to finally work. There is still a lot of testing to be done, in particular with regards to rotation of the world axis, etc.<br><br>There is also a bug with the direction that the AI is facing when they are moving towards a target location that is above or below them. <br><br>However, the system seems to work quite well, and I have at least achieved proof of conept.<br><br>I can now load complex structures (such as cities, buildings with interiors, etc) into the world dynamically, and generate a navmesh. The players AI companions can then transition to this navmesh, and navigate around the structure without any major issues.<br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Y76xJAB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Y76xJABm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Whej4Ap\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Whej4Apm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/JHXqNbg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/JHXqNbgm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/X21oP72\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/X21oP72m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/myeNEa6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/myeNEa6m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/J6pXcBe\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/J6pXcBem.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4Rsntak\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4Rsntakm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/qDOiFaI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/qDOiFaIm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/xhz9omn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/xhz9omnm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/iqHqzoM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/iqHqzoMm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The AI navigation system seems to finally work. There is still a lot of testing to be done, in particular with regards to rotation of the world axis, etc. There is also a bug with the direction that the AI is facing when they are moving towards a target location that is above or below [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8237","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8237"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8237"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8237\/revisions"}],"predecessor-version":[{"id":8238,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8237\/revisions\/8238"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8237"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8237"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8237"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}