{"id":8233,"date":"2020-04-19T16:08:43","date_gmt":"2020-04-19T15:08:43","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8233"},"modified":"2020-04-19T16:08:43","modified_gmt":"2020-04-19T15:08:43","slug":"p0-a6-part-725-ai-dynamic-story","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-725-ai-dynamic-story\/","title":{"rendered":"P0-A6: Part 725: AI, Dynamic Story"},"content":{"rendered":"\n<p>I have made some progress with the AI system. The AI is now capable of walking up and down complex stairs, and navigation confined spaces, and I can generate graphs in real time.<br><br>I am still having issues with transitioning to the graph, however.<br><br>I believe the issue has something to do with the floating origin system. When the world shifts, the position of the navigation graph graph becomes incorrect.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/0C6mYfQ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/0C6mYfQm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/HCQ8iQC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HCQ8iQCm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/voSZWbV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/voSZWbVm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/2PEBNUw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/2PEBNUwm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/yyZwgVv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/yyZwgVvm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made some progress with the AI system. The AI is now capable of walking up and down complex stairs, and navigation confined spaces, and I can generate graphs in real time. I am still having issues with transitioning to the graph, however. I believe the issue has something to do with the floating [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8233","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8233"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8233"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8233\/revisions"}],"predecessor-version":[{"id":8234,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8233\/revisions\/8234"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}