{"id":8231,"date":"2020-04-19T16:06:28","date_gmt":"2020-04-19T15:06:28","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8231"},"modified":"2020-04-19T16:39:37","modified_gmt":"2020-04-19T15:39:37","slug":"p0-a6-part-724-ai-dynamic-story","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-724-ai-dynamic-story\/","title":{"rendered":"P0-A6: Part 724: AI, Dynamic Story"},"content":{"rendered":"\n<p>The improvements to the AI system have proven very complex to implement. <br><br>What I am trying to do is to dynamically load an AI navigation graph when a complex structure is created in the world.<br><br>I then want the AI to be able to transition onto and off of that AI navigation graph seamlessly.<br><br>I also need the AI to be able to navigate complex staircases, narrow corridors, confined spaces, etc.<\/p>\n\n\n\n<p>I am making progress with this, and I have worked with dynamic navigation mesh generation before, but not transitioning a complex AI between graphs at run time.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The improvements to the AI system have proven very complex to implement. What I am trying to do is to dynamically load an AI navigation graph when a complex structure is created in the world. I then want the AI to be able to transition onto and off of that AI navigation graph seamlessly. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8231","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8231"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8231"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8231\/revisions"}],"predecessor-version":[{"id":8232,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8231\/revisions\/8232"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}