{"id":8222,"date":"2020-04-12T02:37:22","date_gmt":"2020-04-12T01:37:22","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8222"},"modified":"2020-04-12T02:50:49","modified_gmt":"2020-04-12T01:50:49","slug":"p0-a6-part-721-art-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-721-art-improvements\/","title":{"rendered":"P0-A6: Part 721: Art, Improvements"},"content":{"rendered":"\n<p>I have added the ability to dynamically spawn objects anywhere on the terrain. I am using this ability to spawn buildings close to, but out of view, of the player.<br><br>This will be the basis for the dynamic story system.<br><br>I have also added the ability to randomly spawn items, such as tools, etc, within each of the random buildings that are spawned.<\/p>\n\n\n\n<p>There were some issues with rotation and height offset for these buildings and items, but these seem to be resolved now. I still haven&#8217;t added correct collision detection though.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/fNueMxz\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/fNueMxzm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/saxyVOg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/saxyVOgm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YgUSW4O\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YgUSW4Om.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/8dtHzj8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8dtHzj8m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/AoCQAjC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AoCQAjCm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/P3QkjYI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/P3QkjYIm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/p1z3JRE\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/p1z3JREm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have added the ability to dynamically spawn objects anywhere on the terrain. I am using this ability to spawn buildings close to, but out of view, of the player. This will be the basis for the dynamic story system. I have also added the ability to randomly spawn items, such as tools, etc, within [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8222","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8222"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8222"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8222\/revisions"}],"predecessor-version":[{"id":8228,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8222\/revisions\/8228"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8222"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8222"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8222"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}