{"id":8212,"date":"2020-04-05T18:42:10","date_gmt":"2020-04-05T17:42:10","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8212"},"modified":"2020-04-05T18:42:10","modified_gmt":"2020-04-05T17:42:10","slug":"p0-a6-part-717-debugging-modelling","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-717-debugging-modelling\/","title":{"rendered":"P0-A6: Part 717: Debugging, Modelling"},"content":{"rendered":"\n<p>I have made some minor changes and improvements to the item and inventory management code to allow the player to access (and store) items within other items.<br><br>I plan to use this to add storage crates and supply crates within the world, such as within wreckage, etc, that the player can find and open.<\/p>\n\n\n\n<p>The next objective is to figure out how to allow the player to climb tall, steep, sets of stairs. I am working on a model of an underground missile base for the story within the game, and it has a long stair section which the player will need to easily traverse.<br><br>The standard way of doing this is to add an invisible ramp that they player can climb more easily, but in my case, the ramp is too steep, so I will need to modify the physics of the players rigidbody controller to fix this.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YQ9M2Jd\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YQ9M2Jdm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/a88A6zx\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/a88A6zxm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made some minor changes and improvements to the item and inventory management code to allow the player to access (and store) items within other items. I plan to use this to add storage crates and supply crates within the world, such as within wreckage, etc, that the player can find and open. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8212","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8212"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8212"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8212\/revisions"}],"predecessor-version":[{"id":8213,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8212\/revisions\/8213"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}