{"id":8169,"date":"2020-03-01T10:58:06","date_gmt":"2020-03-01T10:58:06","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8169"},"modified":"2020-03-01T10:58:06","modified_gmt":"2020-03-01T10:58:06","slug":"p0-a6-part-700-environment-variables","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-700-environment-variables\/","title":{"rendered":"P0-A6: Part 700: Environment Variables"},"content":{"rendered":"\n<p>I have added support for wind speed, wind direction, temperature, windchill (using a realistic value used by weather services) and other related values to the project.<br><br>These values will gradually change as the weather and time of day changes.<br><br>I have created different profiles and settings for each weather type, and also for each planet type, although this system will need to be improved a lot in the future to add true random temperature variations.<br><br>I have also added &#8220;status effects&#8221; to the player, like hypothermia, heatstroke, etc.<\/p>\n\n\n\n<p>The next step will be to add ability to combine objects together in complex ways, and to perform actions, such as combining tinder, logs, and sticks together to form a fire bundle, and then igniting it. Or using an axe to chop logs into smaller sticks, etc, etc.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have added support for wind speed, wind direction, temperature, windchill (using a realistic value used by weather services) and other related values to the project. These values will gradually change as the weather and time of day changes. I have created different profiles and settings for each weather type, and also for each planet [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-8169","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8169"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8169"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8169\/revisions"}],"predecessor-version":[{"id":8170,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8169\/revisions\/8170"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8169"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8169"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}