{"id":8164,"date":"2020-02-23T23:06:12","date_gmt":"2020-02-23T23:06:12","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8164"},"modified":"2020-02-23T23:06:12","modified_gmt":"2020-02-23T23:06:12","slug":"p0-a6-part-698-udim-grass-shadows","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-698-udim-grass-shadows\/","title":{"rendered":"P0-A6: Part 698: UDIM, Grass Shadows"},"content":{"rendered":"\n<p>I have done some more experimentation with UDIM in unity, and it seems that in the latest version, UDIM actually works.<br><br>In previous versions of Unity, I was unable to ge UDIM support working, but in 2019.3, I was able to add a single object textured with 8 different textures.<br><br>I split the model up by polygon ID, unwrapped it with each ID on a different UV tile, and then exported it to Substance Painter and Textured it as usual. <\/p>\n\n\n\n<p>I then exported the texture maps into unity, and applied each map to the object, and it worked perfectly.<br><br>I don&#8217;t know if I missed something in the release notes, but it seems that UDIM support now exists natively in Unity.<br><br>I intend to use this for texturing large interior objects.<br><br>The next goal is to reduce the shadow strength for the grass. I want to keep the scene shadows as strong as they are, but reduce the effects of shadows on the grass only.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/av7pb9A\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/av7pb9Am.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/A6jrLv2\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/A6jrLv2m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/PoXjM5w\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PoXjM5wm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/y8r1HnT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/y8r1HnTm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/HLuCnEC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HLuCnECm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/q2EmMHG\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/q2EmMHGm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4sJCNx0\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4sJCNx0m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/mKQYnaF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mKQYnaFm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have done some more experimentation with UDIM in unity, and it seems that in the latest version, UDIM actually works. In previous versions of Unity, I was unable to ge UDIM support working, but in 2019.3, I was able to add a single object textured with 8 different textures. I split the model up [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8164","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8164"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8164"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8164\/revisions"}],"predecessor-version":[{"id":8165,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8164\/revisions\/8165"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}