{"id":8160,"date":"2020-02-23T22:51:58","date_gmt":"2020-02-23T22:51:58","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8160"},"modified":"2020-02-23T22:51:58","modified_gmt":"2020-02-23T22:51:58","slug":"p0-a6-part-696-aurora","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-696-aurora\/","title":{"rendered":"P0-A6: Part 696: Aurora"},"content":{"rendered":"\n<p>The Aurora effect is now basically done.<br><br>I still need to make some adjustmest, as well as add the ability to randomise the Aurora colours and shape for each planet type, etc, but most of the technical implementation is done.<br><br>I can fade in and out the Aurora at night, when the sky and weather is clear, and the effect is quite good.<br><br>I had to disable some of the &#8220;shimmering&#8221; effect from the shader, because it was preventing the Aurora from rotating correctly, but other than that, there were no further issues.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/lZXF98F\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lZXF98Fm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/HFoU8Tw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HFoU8Twm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/aX7fCux\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aX7fCuxm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/34jXPrQ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/34jXPrQm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/JuBAzEF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/JuBAzEFm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/GSHMlWN\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GSHMlWNm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/iYIc9aZ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/iYIc9aZm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/3Cx0jYF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/3Cx0jYFm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/BYxu6wj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BYxu6wjm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ZRkITAA\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZRkITAAm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The Aurora effect is now basically done. I still need to make some adjustmest, as well as add the ability to randomise the Aurora colours and shape for each planet type, etc, but most of the technical implementation is done. I can fade in and out the Aurora at night, when the sky and weather [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8160","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8160"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8160"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8160\/revisions"}],"predecessor-version":[{"id":8161,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8160\/revisions\/8161"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}