{"id":8143,"date":"2020-02-09T08:51:35","date_gmt":"2020-02-09T08:51:35","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8143"},"modified":"2020-02-09T08:51:35","modified_gmt":"2020-02-09T08:51:35","slug":"p0-a6-part-690-dynamic-snow-cover","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-690-dynamic-snow-cover\/","title":{"rendered":"P0-A6: Part 690: Dynamic Snow Cover"},"content":{"rendered":"\n<p>The server time variable and weather syncing, etc, is now basically done.<br><br>I am currently working on evaluating a resource to add dynamic snow cover to my project.<br><br>If this works out, it could allow me to add actual snow to the terrain during, for example, blizzards, etc. I could also use it to add seasons, and I could use it for dust storms and rust, weathering, etc.<br><br>Adding these effects dynamically would be far more powerful than hardcoding them, and would provide for a much more realistic virtual world feel. <br><br>Changing seasons, for example, would drastically change the look of the terrain. I could also add dust or sand for wasteland areas, which is increased or decreased based on the time of year.<\/p>\n\n\n\n<p>The main focus of my project is on procedural content generation, so whenever possible, doing this dynamically is far better than hardcoding them.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/nvKuP18\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/nvKuP18m.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/GYQSSQt\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GYQSSQtm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/E9UlVVl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/E9UlVVlm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/qomHi2B\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/qomHi2Bm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/BcARRnU\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BcARRnUm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/fWoJffD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/fWoJffDm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/INzSMGl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/INzSMGlm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/DbcOunV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/DbcOunVm.png\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The server time variable and weather syncing, etc, is now basically done. I am currently working on evaluating a resource to add dynamic snow cover to my project. If this works out, it could allow me to add actual snow to the terrain during, for example, blizzards, etc. I could also use it to add [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8143","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8143"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8143"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8143\/revisions"}],"predecessor-version":[{"id":8144,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8143\/revisions\/8144"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}