{"id":8114,"date":"2020-01-19T13:39:44","date_gmt":"2020-01-19T13:39:44","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8114"},"modified":"2020-01-19T13:39:44","modified_gmt":"2020-01-19T13:39:44","slug":"p0-a6-part-680-city-generator","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a6-part-680-city-generator\/","title":{"rendered":"P0-A6: Part 680: City Generator"},"content":{"rendered":"\n<p>I have found an excellent series of videos on youtube <a href=\"https:\/\/www.youtube.com\/watch?v=xkuniXI3SEE&amp;t=1170s\">HERE<\/a> that uses perlin noise to generate very realistic cities.<br><br>I have been experimenting with this system, and I have found that it is much faster than the previous approach that I have been using, and it should be much easier to generate cities in real time using this approach.<br><br>I should also be able to modify it more easily to suit my unique project requirements in the future.<\/p>\n\n\n\n<a href=\"https:\/\/imgur.com\/uanhoGb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uanhoGbm.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/erZDuuU\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/erZDuuUm.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/QMYaq8I\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QMYaq8Im.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/PQJ6AZo\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PQJ6AZom.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/8S3mNxC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8S3mNxCm.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/E6bQCmn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/E6bQCmnm.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/WGbCm4c\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/WGbCm4cm.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/gebcNwa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gebcNwam.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/DvXbtXJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/DvXbtXJm.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/qMUsSK6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/qMUsSK6m.png\" title=\"source: imgur.com\" \/><\/a>\n<a href=\"https:\/\/imgur.com\/WjCaGQY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/WjCaGQYm.png\" title=\"source: imgur.com\" \/><\/a>\n","protected":false},"excerpt":{"rendered":"<p>I have found an excellent series of videos on youtube HERE that uses perlin noise to generate very realistic cities. I have been experimenting with this system, and I have found that it is much faster than the previous approach that I have been using, and it should be much easier to generate cities in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,21,10,11],"tags":[],"class_list":["post-8114","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a6","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8114"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8114"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8114\/revisions"}],"predecessor-version":[{"id":8115,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8114\/revisions\/8115"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8114"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}