{"id":8101,"date":"2020-01-05T22:07:20","date_gmt":"2020-01-05T22:07:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8101"},"modified":"2020-01-05T22:41:59","modified_gmt":"2020-01-05T22:41:59","slug":"p0-a5-part-676-debugging-optimising","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-676-debugging-optimising\/","title":{"rendered":"P0-A5: Part 676: Debugging, Optimising"},"content":{"rendered":"\n<p>I am still working on debugging and optimising my project.<br><br>I have added a custom text log system that works in parallel with unity&#8217;s system. <br><br>I wanted a log system that creates a text file in the local directory of the unity editor and that only stores the log data from the most recent run of the editor. <br>Unity&#8217;s system stores a huge log file (that can often not be opened by a text editor due to its size) , my new solution makes debugging easier in some cases, and unity&#8217;s log file system is still used in tandem.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am still working on debugging and optimising my project. I have added a custom text log system that works in parallel with unity&#8217;s system. I wanted a log system that creates a text file in the local directory of the unity editor and that only stores the log data from the most recent run [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8101","post","type-post","status-publish","format-standard","hentry","category-p0_a5","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8101"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8101"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8101\/revisions"}],"predecessor-version":[{"id":8102,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8101\/revisions\/8102"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}