{"id":8099,"date":"2020-01-05T21:42:46","date_gmt":"2020-01-05T21:42:46","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8099"},"modified":"2020-01-05T22:42:22","modified_gmt":"2020-01-05T22:42:22","slug":"p0-a5-part-675-debugging-optimising","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-675-debugging-optimising\/","title":{"rendered":"P0-A5: Part 675: Debugging, Optimising"},"content":{"rendered":"\n<p>It may not be possible to port the grass shader over to the HDRP.<br><br>The entire HDRP port really depends a great deal on this particular feature, because it is the most complex of all of the custom shaders that I have modified.<\/p>\n\n\n\n<p>I think, if I can get this working in the HDRP, the rest of the port should be at least viable. If not, I would need to develop an entirely new grass\/water\/terrain shader from scratch in the HDRP\/Shadergraph, which would be a huge project in itself.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It may not be possible to port the grass shader over to the HDRP. The entire HDRP port really depends a great deal on this particular feature, because it is the most complex of all of the custom shaders that I have modified. I think, if I can get this working in the HDRP, the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8099","post","type-post","status-publish","format-standard","hentry","category-p0_a5","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8099"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8099"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8099\/revisions"}],"predecessor-version":[{"id":8100,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8099\/revisions\/8100"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}