{"id":8071,"date":"2019-12-15T06:22:36","date_gmt":"2019-12-15T06:22:36","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8071"},"modified":"2019-12-15T06:34:24","modified_gmt":"2019-12-15T06:34:24","slug":"p0-a5-part-667-hdrp-advanced-gui-dynamic-story-generator","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-667-hdrp-advanced-gui-dynamic-story-generator\/","title":{"rendered":"P0-A5: Part 667: HDRP, Advanced GUI&#8217;s, Dynamic Story Generator"},"content":{"rendered":"\n<p>The Advanced GUI&#8217;s are now done.<\/p>\n\n\n\n<p>I am quite pleased with the result. <br><br>I have added a kind of advanced tracking radar system, which allows an enemy ship to be detected by the frequency of it&#8217;s electromagnetic emissions, similar to how sonar works with sound.<br><br>These emissions can then be compared with random noise,  natural phenomena, and the signatures of man-made objects, and if a matching signature is found, it can be targeted.<br><br>I have used this to create &#8220;stealth&#8221; ships, that are invisible to all other forms of detection, and can only be detected in this way.<\/p>\n\n\n\n<p>I have also added the ability to target specific locations on enemy ships, instead of just targeting the ship itself. Previously the code to do this was there, but it wasn&#8217;t wired up to a GUI.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<a href=\"https:\/\/imgur.com\/H7yXen5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/H7yXen5m.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/Sh36Pzj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Sh36Pzjm.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/kIKMloS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/kIKMloSm.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/vbos1rf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vbos1rfm.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/jYRu4XS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jYRu4XSm.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/T1g0eyO\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/T1g0eyOm.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/X32e0Qy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/X32e0Qym.png\" title=\"source: imgur.com\"><\/a>\n<a href=\"https:\/\/imgur.com\/RNHX7gp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/RNHX7gpm.png\" title=\"source: imgur.com\"><\/a>\n","protected":false},"excerpt":{"rendered":"<p>The Advanced GUI&#8217;s are now done. I am quite pleased with the result. I have added a kind of advanced tracking radar system, which allows an enemy ship to be detected by the frequency of it&#8217;s electromagnetic emissions, similar to how sonar works with sound. These emissions can then be compared with random noise, natural [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-8071","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8071"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8071"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8071\/revisions"}],"predecessor-version":[{"id":8079,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8071\/revisions\/8079"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}