{"id":8066,"date":"2019-12-08T17:54:12","date_gmt":"2019-12-08T17:54:12","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8066"},"modified":"2019-12-15T06:33:55","modified_gmt":"2019-12-15T06:33:55","slug":"p0-a5-part-665-hdrp-advanced-gui-dynamic-story-generator","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-665-hdrp-advanced-gui-dynamic-story-generator\/","title":{"rendered":"P0-A5: Part 665: HDRP, Advanced GUI&#8217;s, Dynamic Story Generator"},"content":{"rendered":"\n<p>I have made some more progress with the HDRP. I have fixed some bugs that were causing some issues, and replaced or modified several simple shaders that were also causing issues.<br><br>The next two goals are to come up with a simple concept for the terrain blend shader, and fix the issue with the background queue.<\/p>\n\n\n\n<p>In my main project, I am also working on some advanced GUIs, and a simple concept for a dynamic story generator. I want to be able to create random events in the game, that respond dynamically to the players actions. <br><br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/R72F8Uh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/R72F8Uhm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/HYhDYjM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HYhDYjMm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/cxjgASX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cxjgASXm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4ioixxb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4ioixxbm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/mYf0jdl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mYf0jdlm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/XZq3kiF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/XZq3kiFm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/BS2zHyy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BS2zHyym.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YGLAr7k\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YGLAr7km.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some more progress with the HDRP. I have fixed some bugs that were causing some issues, and replaced or modified several simple shaders that were also causing issues. The next two goals are to come up with a simple concept for the terrain blend shader, and fix the issue with the background [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-8066","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8066"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8066"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8066\/revisions"}],"predecessor-version":[{"id":8077,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8066\/revisions\/8077"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}