{"id":8062,"date":"2019-12-08T17:37:20","date_gmt":"2019-12-08T17:37:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8062"},"modified":"2019-12-08T17:37:20","modified_gmt":"2019-12-08T17:37:20","slug":"p0-a5-part-664-hdrp","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-664-hdrp\/","title":{"rendered":"P0-A5: Part 664: HDRP"},"content":{"rendered":"\n<p>I have been working with the new shadergraph in the HDRP to try to replicate my terrain blending shader.<\/p>\n\n\n\n<p>I am trying to blend multiple textures using the height of the vertices to select a texture, so higher vertices would have snow, lower ones would have grass, etc.<br><br>I have achieved a very simple proof of concept, but it only works with two textures, and it doesn&#8217;t blend between them, it cuts abruptly. <br><br>I am not sure how to add the other textures, etc, but I think I am at least making some progress.<br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ZhUZF3E\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZhUZF3Em.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/jGsiciL\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jGsiciLm.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been working with the new shadergraph in the HDRP to try to replicate my terrain blending shader. I am trying to blend multiple textures using the height of the vertices to select a texture, so higher vertices would have snow, lower ones would have grass, etc. I have achieved a very simple proof [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,20,10,11],"tags":[],"class_list":["post-8062","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8062"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8062"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8062\/revisions"}],"predecessor-version":[{"id":8063,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8062\/revisions\/8063"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8062"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8062"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8062"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}