{"id":8051,"date":"2019-12-01T15:14:48","date_gmt":"2019-12-01T15:14:48","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8051"},"modified":"2019-12-01T15:15:09","modified_gmt":"2019-12-01T15:15:09","slug":"p0-a5-part-660-artificial-horizon-turn-coordinator","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-660-artificial-horizon-turn-coordinator\/","title":{"rendered":"P0-A5: Part 660: Artificial Horizon\/Turn Coordinator"},"content":{"rendered":"<p>To complete the GUI work for now, I have added a simple artificial horizon and turn coordinator to the helm of the players ship.<\/p>\n<p>They correctly rotate in all axes as the ship moves, and provide a clear visual indication of the players orientation.<\/p>\n<p>The system is quite simple, but it works well enough for simple cases.<\/p>\n<p><a href=\"https:\/\/imgur.com\/Y36s5d8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Y36s5d8m.png\" title=\"source: imgur.com\"><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/A3zU8mh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/A3zU8mhm.png\" title=\"source: imgur.com\"><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/LwfXMZK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LwfXMZKm.png\" title=\"source: imgur.com\"><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/sNyNn9O\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/sNyNn9Om.png\" title=\"source: imgur.com\"><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/YRgvvqt\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YRgvvqtm.png\" title=\"source: imgur.com\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>To complete the GUI work for now, I have added a simple artificial horizon and turn coordinator to the helm of the players ship. They correctly rotate in all axes as the ship moves, and provide a clear visual indication of the players orientation. The system is quite simple, but it works well enough for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-8051","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8051"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8051"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8051\/revisions"}],"predecessor-version":[{"id":8053,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8051\/revisions\/8053"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}