{"id":805,"date":"2014-08-10T23:41:53","date_gmt":"2014-08-10T22:41:53","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=805"},"modified":"2014-08-10T23:41:53","modified_gmt":"2014-08-10T22:41:53","slug":"p-148-heist-update-8-level-design","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-148-heist-update-8-level-design\/","title":{"rendered":"P-148: Heist: Update 8 Level Design"},"content":{"rendered":"<p>This week my main goal was to finalise the level design for Heist. I haven&#8217;t finished creating all of the art assets yet, but I have a detailed schematic of the level map.<\/p>\n<p>I have tried to include as many diverse elements as possible, from guards, to cameras, and motion sensors to laser fences. I think that, for a concept demo at least, there will be sufficient gameplay.<\/p>\n<p>The mission area is relatively small, there are multiple ways to complete the level, and one slip up will result in game over, forcing the player to restart. I think this will provide enough replay value to a casual player.<\/p>\n<p>I have not implemented an online scoreboard, or a selectable inventory system yet, the player will simple get a &#8220;Mission Successful&#8221; Message if they escape with the loot, and will start with all inventory items.<\/p>\n<p>I hope to have a playable demo of this project done by the end of the month.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week my main goal was to finalise the level design for Heist. I haven&#8217;t finished creating all of the art assets yet, but I have a detailed schematic of the level map. I have tried to include as many diverse elements as possible, from guards, to cameras, and motion sensors to laser fences. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-805","post","type-post","status-publish","format-standard","hentry","category-software-and-games","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/805"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=805"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/805\/revisions"}],"predecessor-version":[{"id":806,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/805\/revisions\/806"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}