{"id":8016,"date":"2019-11-10T23:51:10","date_gmt":"2019-11-10T23:51:10","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8016"},"modified":"2019-11-11T03:00:17","modified_gmt":"2019-11-11T03:00:17","slug":"p0-a5-part-649-debugging-new-features","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-649-debugging-new-features\/","title":{"rendered":"P0-A5: Part 649: Debugging, New Features"},"content":{"rendered":"<p>I have implemented a system that allows other ships and moveable objects in the game to move at speeds relative to the player.<\/p>\n<p>This means that I am not using the actual velocity of the ship, I am instead subtracting the players velocity from both ships, and using the relative velocity instead.<\/p>\n<p>This should prevent any issues with precision when dealing with high speeds, etc.<\/p>\n<p>There is still a lot of work to be done with this though.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have implemented a system that allows other ships and moveable objects in the game to move at speeds relative to the player. This means that I am not using the actual velocity of the ship, I am instead subtracting the players velocity from both ships, and using the relative velocity instead. This should prevent [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-8016","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8016"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8016"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8016\/revisions"}],"predecessor-version":[{"id":8025,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8016\/revisions\/8025"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}