{"id":8008,"date":"2019-11-03T23:55:29","date_gmt":"2019-11-03T23:55:29","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8008"},"modified":"2019-11-04T00:55:07","modified_gmt":"2019-11-04T00:55:07","slug":"p0-a5-part-648-debugging-new-features","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-648-debugging-new-features\/","title":{"rendered":"P0-A5: Part 648: Debugging, New Features"},"content":{"rendered":"<p>Adding other ships and objects that can travel at high speeds it proving to be tricky.<\/p>\n<p>I need to create a &#8220;floating velocity&#8221; system to keep the velocity close to 0 even as the objects accelerate. This is similiar (in fact, basically identicaly) to how the &#8220;floating origin&#8221; system works, except it works with velocity instead of position.<\/p>\n<p>There are some conceptual issues with implementing this, but I think I am making some progress with it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adding other ships and objects that can travel at high speeds it proving to be tricky. I need to create a &#8220;floating velocity&#8221; system to keep the velocity close to 0 even as the objects accelerate. This is similiar (in fact, basically identicaly) to how the &#8220;floating origin&#8221; system works, except it works with velocity [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-8008","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8008"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8008"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8008\/revisions"}],"predecessor-version":[{"id":8014,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8008\/revisions\/8014"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}