{"id":8004,"date":"2019-11-03T23:54:55","date_gmt":"2019-11-03T23:54:55","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8004"},"modified":"2019-11-04T00:40:06","modified_gmt":"2019-11-04T00:40:06","slug":"p0-a5-part-646-debugging-new-features","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-646-debugging-new-features\/","title":{"rendered":"P0-A5: Part 646: VR Improvements, New Features"},"content":{"rendered":"<p>I have improved and tested the VR support in my project (Oculus Rift only for now) and I have also added improvements to it.<\/p>\n<p>It is not currently possible to play the entire game in VR, however I have added the ability to enter and leave VR at will at the press of a button. So, the player can use the regular non-VR mode to fly shuttles, drive vehicles, and conduct EVA&#8217;s outside the ship, and then switch to VR to walk around planets or around the ship itelf.<\/p>\n<p>Quite a lot of the game mechanics are supported in VR now, including gui interaction, picking up objects, firing weapons, etc.<\/p>\n<p><a href=\"https:\/\/imgur.com\/AKokel3\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AKokel3m.png\" title=\"source: imgur.com\"><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/LkdTJgg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LkdTJggm.png\" title=\"source: imgur.com\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have improved and tested the VR support in my project (Oculus Rift only for now) and I have also added improvements to it. It is not currently possible to play the entire game in VR, however I have added the ability to enter and leave VR at will at the press of a button. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-8004","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8004"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8004"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8004\/revisions"}],"predecessor-version":[{"id":8010,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8004\/revisions\/8010"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}