{"id":7972,"date":"2019-10-13T20:32:09","date_gmt":"2019-10-13T19:32:09","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7972"},"modified":"2019-10-13T20:32:09","modified_gmt":"2019-10-13T19:32:09","slug":"p0-a5-part-635-serverclient-persistenceobject-paging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-635-serverclient-persistenceobject-paging\/","title":{"rendered":"P0-A5: Part 635: Server\/Client Persistence\/Object Paging"},"content":{"rendered":"<p>The core mechanics testing seems to be going well.<\/p>\n<p>There have been a few minor bugs, which I fixed, but there have been no serious issues with the system, even under repeated testing. <\/p>\n<p>I intend to add a complex object paging system next, to enable and disable objects based on their distance from the user. I will also need to be able to load in complex scenes asynchronously, as well as instantiate and destroy simpler objects.<\/p>\n<p><a href=\"https:\/\/imgur.com\/D4WDSNO\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/D4WDSNOm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/bfrGTKK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/bfrGTKKm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The core mechanics testing seems to be going well. There have been a few minor bugs, which I fixed, but there have been no serious issues with the system, even under repeated testing. I intend to add a complex object paging system next, to enable and disable objects based on their distance from the user. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-7972","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7972"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7972"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7972\/revisions"}],"predecessor-version":[{"id":7973,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7972\/revisions\/7973"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7972"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7972"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7972"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}