{"id":7962,"date":"2019-10-06T23:55:37","date_gmt":"2019-10-06T22:55:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7962"},"modified":"2019-10-06T23:58:53","modified_gmt":"2019-10-06T22:58:53","slug":"p0-a5-part-633-lighting","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-633-lighting\/","title":{"rendered":"P0-A5: Part 633: Lighting"},"content":{"rendered":"<p>I have been doing some experimenting with dynamic lighting in Unity.<\/p>\n<p>I can&#8217;t use baked lighting since the objects in my scene aren&#8217;t static, and I can&#8217;t use raytracing since my project doesn&#8217;t use the HDRP, and I won&#8217;t have time to port to it for a while.<\/p>\n<p>However, by using Aura2 lighting and light cookies I have been able to achieve quite a good looking &#8220;neon glow&#8221; effect, which is exactly what I was trying to achieve with baked lighting.<\/p>\n<p>This is obviously quite simplistic, but it should work well enough for my purposes.<\/p>\n<p><a href=\"https:\/\/imgur.com\/FcvKAEJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FcvKAEJm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/6C6fYVo\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6C6fYVom.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/CJKpnqz\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/CJKpnqzm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/mo7lTfK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mo7lTfKm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/5vTVXTe\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5vTVXTem.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/LNj4nmg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LNj4nmgm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/xkOVhav\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/xkOVhavm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/zqPZmWA\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zqPZmWAm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/XBKYaN7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/XBKYaN7m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/eicVixW\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eicVixWm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Q29gr1N\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Q29gr1Nm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/TVC7PR6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TVC7PR6m.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been doing some experimenting with dynamic lighting in Unity. I can&#8217;t use baked lighting since the objects in my scene aren&#8217;t static, and I can&#8217;t use raytracing since my project doesn&#8217;t use the HDRP, and I won&#8217;t have time to port to it for a while. However, by using Aura2 lighting and light [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-7962","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7962"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7962"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7962\/revisions"}],"predecessor-version":[{"id":7968,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7962\/revisions\/7968"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7962"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}