{"id":796,"date":"2014-08-10T23:43:03","date_gmt":"2014-08-10T22:43:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=796"},"modified":"2014-08-10T23:49:39","modified_gmt":"2014-08-10T22:49:39","slug":"virtual-wind-tunnel-openfoam","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/virtual-wind-tunnel-openfoam\/","title":{"rendered":"Virtual Wind Tunnel (OpenFOAM)"},"content":{"rendered":"<p>While involved with designing and prototyping various ideas of mine (Most notably my Icarus Rocket) it became apparent that a virtual wind tunnel would be a very useful tool. There are very few products out there that I could find, but the best one seemed to be <a href=\"http:\/\/www.autodesk.com\/products\/simulation\/features\/flow-design\/all\/gallery-view\">Autodesk Flow Design<\/a> (Formerly Project Falcon). This product is easy to use, and supports real time processing of drag coefficients, and other variables. Flow Design is, however, an expensive subscription based service.<\/p>\n<p>The only free alternative that I could find was <a href=\"http:\/\/www.openfoam.com\/\">OpenFOAM<\/a>. Based on my research so far, this is a very powerful CFD (Computational Fluid Dynamics) package, which can take .STL models and produce a wind tunnel-based analysis on them.<\/p>\n<p>It does however require a lot more work to set up, particularly in windows, since the program is designed for linux (There are however windows binaries).<\/p>\n<p>Like many linux programs, OpenFoam is command line based, although there are GUI&#8217;s available.<\/p>\n<p>I intend to attempt to install and configure OpenFoam for use as a wind tunnel with custom shapes. I will post my progress as I do so.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While involved with designing and prototyping various ideas of mine (Most notably my Icarus Rocket) it became apparent that a virtual wind tunnel would be a very useful tool. There are very few products out there that I could find, but the best one seemed to be Autodesk Flow Design (Formerly Project Falcon). This product [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6],"tags":[],"class_list":["post-796","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-inventions","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/796"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=796"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/796\/revisions"}],"predecessor-version":[{"id":808,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/796\/revisions\/808"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=796"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=796"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=796"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}