{"id":7921,"date":"2019-09-22T23:55:15","date_gmt":"2019-09-22T22:55:15","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7921"},"modified":"2019-09-23T00:37:55","modified_gmt":"2019-09-22T23:37:55","slug":"p0-a5-part-624-ground-cover-updates","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a5-part-624-ground-cover-updates\/","title":{"rendered":"P0-A5: Part 624: HDRP Test, Web Browser Update"},"content":{"rendered":"<p>I have conducted a very preliminary test of the upgrade path to the High-Definition Render Pipeline, and from the looks of it there is a huge amount of work that would be needed to achieve this.<\/p>\n<p>This was not unexpected, since I have a lot of custom shaders and related code, but it looks like it will be quite some time before I am ready to even think about using the HDRP. Even the standard shaders that I am using don&#8217;t seem to convert properly to the HDRP.<\/p>\n<p>I am not too concerned about this for now, the only issue that I have is that I won&#8217;t be able to take advantage of real-time raytracing (such as that available on the new nVidia RTX cards) unless I use the HDRP.<\/p>\n<p>Since I also can&#8217;t use baked lighting (due to the fact that my scenes are dyamic), the lighting quality will suffer.<\/p>\n<p>I am also experiencing issues with the in-built web browser in my project, which I suspect I will need to resolve by updating the web browser, which could be very time consuming.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have conducted a very preliminary test of the upgrade path to the High-Definition Render Pipeline, and from the looks of it there is a huge amount of work that would be needed to achieve this. This was not unexpected, since I have a lot of custom shaders and related code, but it looks like [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,20,10,11],"tags":[],"class_list":["post-7921","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7921"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7921"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7921\/revisions"}],"predecessor-version":[{"id":7928,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7921\/revisions\/7928"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}