{"id":7889,"date":"2019-09-01T05:24:59","date_gmt":"2019-09-01T04:24:59","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7889"},"modified":"2019-09-01T05:24:59","modified_gmt":"2019-09-01T04:24:59","slug":"p0-a4-part-612-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-612-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 612: Debugging\/Refactoring"},"content":{"rendered":"<p>I have spend some time refactoring the GUI&#8217;s in this project.<\/p>\n<p>I have fixed a number of bugs, and tested and improved the system. <\/p>\n<p>There are quite a number of bugs that still need to be fixed though. In particular, there are minor issues with zooming in on detailed screens and objects.<\/p>\n<p>I need to be able to switch from a wide FOV for first person mode, to a very narrow FOV which is focused entirely on the screen itself, so that the user can interact with computer screens in high detail.<\/p>\n<p>The system that I am using is working ok, but I need to extend and improve it, as well as debug the GUI&#8217;s further.<\/p>\n<p>The objective is to maintain a completely seamless, immersive, experience, so I want to avoid using 2D gui overlays, and use entirely worldspace gui&#8217;s.<\/p>\n<p>I have also tested the GUI&#8217;s in the build, and when running in fullscreen and at high resolution, the GUI&#8217;s are easily big enough to be selected and interacted with properly.<\/p>\n<p><a href=\"https:\/\/imgur.com\/T0YGPwn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/T0YGPwnm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/GH9muxD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GH9muxDm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/zpxVeH9\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zpxVeH9m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/nxgtc7r\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/nxgtc7rm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/BWrG9l5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BWrG9l5m.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Tdd8MSw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Tdd8MSwm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/HjDffJK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HjDffJKm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/rlAOMkj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rlAOMkjm.jpg\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have spend some time refactoring the GUI&#8217;s in this project. I have fixed a number of bugs, and tested and improved the system. There are quite a number of bugs that still need to be fixed though. In particular, there are minor issues with zooming in on detailed screens and objects. I need to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7889","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7889"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7889"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7889\/revisions"}],"predecessor-version":[{"id":7890,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7889\/revisions\/7890"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7889"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7889"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7889"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}