{"id":7882,"date":"2019-08-25T09:08:16","date_gmt":"2019-08-25T08:08:16","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7882"},"modified":"2019-08-25T09:08:16","modified_gmt":"2019-08-25T08:08:16","slug":"p0-a4-part-609-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-609-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 609: Debugging\/Refactoring"},"content":{"rendered":"<p>I am currently trying to solve a long standing bug within the grass rendering system of the project.<\/p>\n<p>It seems that at certain orientations the grass does not render correctly. It is relatively minor, but it would improve the look of the grass if I could fix it.<\/p>\n<p><a href=\"https:\/\/imgur.com\/5z4InIT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5z4InITm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/TMMw0iE\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TMMw0iEm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/a9dIQXC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/a9dIQXCm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/sZ7IJ4M\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/sZ7IJ4Mm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/TXREhd1\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TXREhd1m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ZKdY00o\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZKdY00om.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am currently trying to solve a long standing bug within the grass rendering system of the project. It seems that at certain orientations the grass does not render correctly. It is relatively minor, but it would improve the look of the grass if I could fix it.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7882","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7882"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7882"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7882\/revisions"}],"predecessor-version":[{"id":7883,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7882\/revisions\/7883"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7882"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7882"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7882"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}