{"id":7880,"date":"2019-08-25T08:57:53","date_gmt":"2019-08-25T07:57:53","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7880"},"modified":"2019-08-25T08:57:53","modified_gmt":"2019-08-25T07:57:53","slug":"p0-a4-part-608-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-608-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 608: Debugging\/Refactoring"},"content":{"rendered":"<p>I have been spending some time working on some lower-priority issues and bugs with the project, since I am coming to the end of A4.<\/p>\n<p>One of the goals that I have for the future is to add a transparency effect that would allow holes to be created in textures. I am not looking into real time mesh deformation, I just want to create a visual effect of a hole in an object.<\/p>\n<p>I intend to use this to simulate weapon impacts creating holes in the hull of ships.<\/p>\n<p>So far, the results of my experiments have not been very encouraging, but it should be at least possible.<\/p>\n<p><a href=\"https:\/\/imgur.com\/P5q2ZUY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/P5q2ZUYm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been spending some time working on some lower-priority issues and bugs with the project, since I am coming to the end of A4. One of the goals that I have for the future is to add a transparency effect that would allow holes to be created in textures. I am not looking into [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7880","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7880"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7880"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7880\/revisions"}],"predecessor-version":[{"id":7881,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7880\/revisions\/7881"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7880"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7880"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7880"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}