{"id":7875,"date":"2019-08-18T22:25:05","date_gmt":"2019-08-18T21:25:05","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7875"},"modified":"2019-08-18T22:25:05","modified_gmt":"2019-08-18T21:25:05","slug":"p0-a4-part-606-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-606-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 606: Debugging\/Refactoring"},"content":{"rendered":"<p>I have completed some extensive testing and debugging of the procedural planet generation system.<\/p>\n<p>This is the feature that wasn&#8217;t working properly with the previous Time of Day and Weather system, and it seems to work great now.<\/p>\n<p>There were some minor issues, which I fixed, and there are still some issues left, which need to be fixed. The high-altitude volumetric clouds are not tied into the weather system, so they don&#8217;t change colour at night, or during storms, etc, this needs to be fixed. There are also other minor issues, but generally, it looks great.<\/p>\n<p><a href=\"https:\/\/imgur.com\/4RQWLKA\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4RQWLKAm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/VOk7e7r\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/VOk7e7rm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/4V8Y3k7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4V8Y3k7m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/uyNajpx\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uyNajpxm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ubfS9mY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ubfS9mYm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/S5wFuaq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/S5wFuaqm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/aNKiUHn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aNKiUHnm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/jHTGznM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jHTGznMm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/rqOVTsu\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rqOVTsum.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/hdGqB15\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hdGqB15m.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have completed some extensive testing and debugging of the procedural planet generation system. This is the feature that wasn&#8217;t working properly with the previous Time of Day and Weather system, and it seems to work great now. There were some minor issues, which I fixed, and there are still some issues left, which need [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7875","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7875"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7875"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7875\/revisions"}],"predecessor-version":[{"id":7876,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7875\/revisions\/7876"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7875"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}