{"id":7873,"date":"2019-08-18T22:14:26","date_gmt":"2019-08-18T21:14:26","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7873"},"modified":"2019-08-18T22:14:26","modified_gmt":"2019-08-18T21:14:26","slug":"p0-a4-part-605-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-605-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 605: Debugging\/Refactoring"},"content":{"rendered":"<p>I have found, and fixed, quite a number of small, long-standing issues with the project.<\/p>\n<p>The radar has been refactored and tested, and I have optimised the project as well. The memory leak seems to be mostly fixed.<\/p>\n<p>I have also finalised the changes to the Azure sky system, although there are still some seams visible along the edges of the cubemap, which I will need to fix at some point.<\/p>\n<p><a href=\"https:\/\/imgur.com\/fPfPgh4\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/fPfPgh4m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/XnOdjG9\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/XnOdjG9m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/eOrm3hm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eOrm3hmm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Qv6NKsY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Qv6NKsYm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/btc29lF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/btc29lFm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/1AM3hMb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/1AM3hMbm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have found, and fixed, quite a number of small, long-standing issues with the project. The radar has been refactored and tested, and I have optimised the project as well. The memory leak seems to be mostly fixed. I have also finalised the changes to the Azure sky system, although there are still some seams [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7873","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7873"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7873"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7873\/revisions"}],"predecessor-version":[{"id":7874,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7873\/revisions\/7874"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7873"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7873"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7873"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}