{"id":7869,"date":"2019-08-11T08:18:02","date_gmt":"2019-08-11T07:18:02","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7869"},"modified":"2019-08-11T08:18:02","modified_gmt":"2019-08-11T07:18:02","slug":"p0-a4-part-603-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-603-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 603: Debugging\/Refactoring"},"content":{"rendered":"<p>The new Time of Day and Weather system is now basically done.<\/p>\n<p>I haven&#8217;t been able to add volumetric clouds that the player can fly through, and there is still a lot of testing to do, but for now I am pleased with the results.<\/p>\n<p>Lighting and shadows work, including &#8220;God rays&#8221; or &#8220;Crepuscular rays&#8221; and lighting works on the water and all dynamic objects. Trees cast shadows, and the time of day system changes the lighting automatically.<\/p>\n<p>There are a few bugs left to fix, but I solve them later.<\/p>\n<p><a href=\"https:\/\/imgur.com\/9gJ7t3q\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/9gJ7t3qm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/IWTMxtZ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IWTMxtZm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/VWxwM28\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/VWxwM28m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/85n51mm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/85n51mmm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/AQD7rqz\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AQD7rqzm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Hhg5nWa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Hhg5nWam.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/lFvEArX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lFvEArXm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ff82yls\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ff82ylsm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/dsUZFMn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/dsUZFMnm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The new Time of Day and Weather system is now basically done. I haven&#8217;t been able to add volumetric clouds that the player can fly through, and there is still a lot of testing to do, but for now I am pleased with the results. Lighting and shadows work, including &#8220;God rays&#8221; or &#8220;Crepuscular rays&#8221; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7869","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7869"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7869"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7869\/revisions"}],"predecessor-version":[{"id":7870,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7869\/revisions\/7870"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7869"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7869"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7869"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}