{"id":7865,"date":"2019-08-11T06:08:31","date_gmt":"2019-08-11T05:08:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7865"},"modified":"2019-08-11T06:08:31","modified_gmt":"2019-08-11T05:08:31","slug":"p0-a4-part-601-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-601-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 601: Debugging\/Refactoring"},"content":{"rendered":"<p>I believe I have solved most of the issues with the dynamic skybox.<\/p>\n<p>There are still some seaming issues that I will need to solve (They seem to be caused by how I am capturing and converting the scene to an equirectangular texture) but I am quite pleased with the results.<\/p>\n<p>I now need to integrate the Sky system into my current project, and add some new features, etc.<\/p>\n<p><a href=\"https:\/\/imgur.com\/HBGJJE4\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HBGJJE4m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/gtu3fNC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gtu3fNCm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/T2FAEJ6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/T2FAEJ6m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/hbJDbq5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hbJDbq5m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/5fPJItS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5fPJItSm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ZriEO4S\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZriEO4Sm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I believe I have solved most of the issues with the dynamic skybox. There are still some seaming issues that I will need to solve (They seem to be caused by how I am capturing and converting the scene to an equirectangular texture) but I am quite pleased with the results. I now need to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7865","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7865"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7865"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7865\/revisions"}],"predecessor-version":[{"id":7866,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7865\/revisions\/7866"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}