{"id":7856,"date":"2019-08-04T22:42:44","date_gmt":"2019-08-04T21:42:44","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7856"},"modified":"2019-08-04T22:42:51","modified_gmt":"2019-08-04T21:42:51","slug":"p0-a4-part-597-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-597-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 597: Debugging\/Refactoring"},"content":{"rendered":"<p>I have been doing extensive research into various weather and time of day systems for Unity.<\/p>\n<p>I have a few options that I am looking at, but none of them do exactly what I need them to do.<\/p>\n<p>I will need to do some extensive modifications no matter what system I end up using.<\/p>\n<p>I have also fixed some long-standing bugs with the physics system that I am using to control the main player character. There was an issue with the character &#8220;sliding&#8221; on uneven surfaces, which I seem to have solved.<\/p>\n<p><a href=\"https:\/\/imgur.com\/H5xTep3\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/H5xTep3m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Dx9DOBj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Dx9DOBjm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/EIW7nSm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/EIW7nSmm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been doing extensive research into various weather and time of day systems for Unity. I have a few options that I am looking at, but none of them do exactly what I need them to do. I will need to do some extensive modifications no matter what system I end up using. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11,1],"tags":[],"class_list":["post-7856","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","category-uncategorized","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7856"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7856"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7856\/revisions"}],"predecessor-version":[{"id":7857,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7856\/revisions\/7857"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7856"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7856"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7856"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}