{"id":7854,"date":"2019-08-04T22:39:43","date_gmt":"2019-08-04T21:39:43","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7854"},"modified":"2019-08-04T22:39:43","modified_gmt":"2019-08-04T21:39:43","slug":"p0-a4-part-596-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-596-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 596: Debugging\/Refactoring"},"content":{"rendered":"<p>I have discovered and fixed some bugs with the radar system that I am using, but there are still some issues left.<\/p>\n<p>I will need to refactor this system at some point, there are still issues with it.<\/p>\n<p>The next thing that I need to do is replace the Day\/Night cycle and weather system with one that supports rotation in all axes. This will probably be a complicated problem to solve, since I have some extensive requirements for my project, and it is unlikely that any existing Unity asset will fit all of these requirements.<\/p>\n<p><a href=\"https:\/\/imgur.com\/jhmxCBb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jhmxCBbm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/tXSwalZ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tXSwalZm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have discovered and fixed some bugs with the radar system that I am using, but there are still some issues left. I will need to refactor this system at some point, there are still issues with it. The next thing that I need to do is replace the Day\/Night cycle and weather system with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7854","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7854"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7854"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7854\/revisions"}],"predecessor-version":[{"id":7855,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7854\/revisions\/7855"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}