{"id":7851,"date":"2019-07-28T20:08:15","date_gmt":"2019-07-28T19:08:15","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7851"},"modified":"2019-07-28T20:08:15","modified_gmt":"2019-07-28T19:08:15","slug":"p0-a4-part-595-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-595-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 595: Debugging\/Refactoring"},"content":{"rendered":"<p>The AI refactor is now mainly done.<\/p>\n<p>I have made improvements to the persistent AI system, and the AI position and precision code. <\/p>\n<p>There are still some slight issues when placing AI at long ranges, but this isn&#8217;t a critical issue.<\/p>\n<p><a href=\"https:\/\/imgur.com\/jPrfnyx\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jPrfnyxm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The AI refactor is now mainly done. I have made improvements to the persistent AI system, and the AI position and precision code. There are still some slight issues when placing AI at long ranges, but this isn&#8217;t a critical issue.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7851","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7851"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7851"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7851\/revisions"}],"predecessor-version":[{"id":7852,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7851\/revisions\/7852"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7851"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7851"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}