{"id":7843,"date":"2019-07-21T14:54:03","date_gmt":"2019-07-21T13:54:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7843"},"modified":"2019-07-21T14:54:03","modified_gmt":"2019-07-21T13:54:03","slug":"p0-a4-part-592-debuggingrefactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-592-debuggingrefactoring\/","title":{"rendered":"P0-A4: Part 592: Debugging\/Refactoring"},"content":{"rendered":"<p>The refactoring is still going very well.<\/p>\n<p>I have proof of concept that the changes do work well in most cases, although I haven&#8217;t tested all cases yet.<\/p>\n<p>I can now move all objects, including the player object, over extreme distances with very high (64-bit) precision. The world space position and rotation is also stored on the server, and the exact world state is reproduced the next time the player logs in.<\/p>\n<p>There is a lot of work left to do, and a lot of different specific cases to test, but the concept seems to be working well.<\/p>\n<p><a href=\"https:\/\/imgur.com\/8sx4XgT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8sx4XgTm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/J8id3us\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/J8id3usm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The refactoring is still going very well. I have proof of concept that the changes do work well in most cases, although I haven&#8217;t tested all cases yet. I can now move all objects, including the player object, over extreme distances with very high (64-bit) precision. The world space position and rotation is also stored [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7843","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7843"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7843"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7843\/revisions"}],"predecessor-version":[{"id":7844,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7843\/revisions\/7844"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7843"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7843"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7843"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}