{"id":7771,"date":"2019-05-19T12:01:12","date_gmt":"2019-05-19T11:01:12","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7771"},"modified":"2019-05-19T12:01:12","modified_gmt":"2019-05-19T11:01:12","slug":"p0-a4-part-565-debugging-refactoring-2","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-565-debugging-refactoring-2\/","title":{"rendered":"P0-A4: Part 565: Debugging, Refactoring"},"content":{"rendered":"<p>Assuming there are no more issues with the AI navigation on a rotating object, the final major issue to solve is the fact that I can&#8217;t use baked lighting on a static object.<\/p>\n<p>This means that I can&#8217;t use emissive textures, which is very important for my projects look and feel. <\/p>\n<p>However, it looks like I may have some options here.<\/p>\n<p>Unity may be releasing a real-time ray-tracing based GI solution (<a href=\"https:\/\/forum.unity.com\/threads\/unity-experimental-hdrp-dxr.656092\/\">Experimental DXR<\/a>) by the end of the year, which could also add support for features like real time emissive textures. I haven&#8217;t tried this project yet because it requires an RTX series card and I don&#8217;t currently have one. <\/p>\n<p>I believe it also requires the High Definition Render Pipeline (HDRP) to work, which would be a problem, since porting to this from the standard pipeline, which I am currently using, would not be easy.<\/p>\n<p>There is also a product called &#8220;<a href=\"https:\/\/cutsceneartist.com\/news\/hxgi-voxel-gi-in-unity\/\">HXGI<\/a>&#8221; which has not yet been released, but which should also provide real-time GI, hopefully without requiring a port to the HDRP.<\/p>\n<p>There are a few other products that I found, (for example <a href=\"https:\/\/forum.unity.com\/threads\/segi-fully-dynamic-global-illumination.410310\/\">SEGI<\/a>) but these seem to be mostly abandoned or obsolete.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assuming there are no more issues with the AI navigation on a rotating object, the final major issue to solve is the fact that I can&#8217;t use baked lighting on a static object. This means that I can&#8217;t use emissive textures, which is very important for my projects look and feel. However, it looks like [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7771","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7771"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7771"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7771\/revisions"}],"predecessor-version":[{"id":7774,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7771\/revisions\/7774"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7771"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}