{"id":7755,"date":"2019-05-12T08:48:26","date_gmt":"2019-05-12T07:48:26","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7755"},"modified":"2019-05-12T08:48:26","modified_gmt":"2019-05-12T07:48:26","slug":"p0-a4-part-559-debugging-refactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a4-part-559-debugging-refactoring\/","title":{"rendered":"P0-A4: Part 559: Debugging, Refactoring"},"content":{"rendered":"<p>My new idea is to abandon the static ship concept, and return to the simpler idea of rotating the ship itself, but this time, I want to try to use Unity&#8217;s built-in nav mesh instead of the custom solution that I created.<\/p>\n<p>The idea is to create a unity navmesh with some dummy objects on it, and keep this navmesh static. I can then translate the static navmesh positions to the actual AI agent on the rotating navmesh. This seems to work in concept at least, but I haven&#8217;t integrated it with my main AI solution yet.<\/p>\n<p><a href=\"https:\/\/imgur.com\/6XqchHH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6XqchHHm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/OAV5Qf0\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/OAV5Qf0m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/al17GNP\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/al17GNPm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/sKjD3DE\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/sKjD3DEm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/2vhvsmo\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/2vhvsmom.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/4aYoiyf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4aYoiyfm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My new idea is to abandon the static ship concept, and return to the simpler idea of rotating the ship itself, but this time, I want to try to use Unity&#8217;s built-in nav mesh instead of the custom solution that I created. The idea is to create a unity navmesh with some dummy objects on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,19,10,11],"tags":[],"class_list":["post-7755","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0-a4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7755"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7755"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7755\/revisions"}],"predecessor-version":[{"id":7756,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7755\/revisions\/7756"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7755"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7755"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}